The game will not alter any production numbers until you do.īranches source their vehicles from factories, which factories depend on the distance. The game will then calculate the Production Line and Production Speed sliders for you.įinally, to save any changes you make, click the “Assign” button. This textbox also serves a dual purpose, in that you can type the number of vehicles you want to build and click “Calculate” (#5). The number of vehicles the game predicts you'll build is in the Production Amount textbox (#4). The faster you build them, the more you will build. The Production Speed slider (#3) adjusts how fast your production lines produce vehicles. As you move the slider, you will notice that the number at location #2 changes in the opposite direction as the number at the top (#1). The number of production lines you wish to assign is also here. You can adjust the number with the Production Lines slider (#2). The current number of production lines assign are automatically loaded when selecting a vehicle. The top of the panel displays the total number of available production lines at your selected location (#1). Upon selecting a vehicle from the list, its production information will automatically load into the Production Adjustment panel (#4 from previous picture). You can check the side panel to monitor progress. The factory will go into construction, and it won't be finished until the completion date. When you're ready to build the factory, click the big “Build Factory” button (#5). Please note, random events can cause delays or increase construction costs. This panel displays the total estimated costs of factory construction, how much money local governments will give you, and the estimated finish date for the factory. On the right side of the window is the Construction Estimations panel (#4). The Monthly Idle Costs is this factory's costs if no production lines are in use. This value does not include vehicle material costs or mass production discounts. “Full Production Costs/mo” is the monthly costs to operate all production lines at the factory. Just below the sliders are the costs metrics (#3). And the “Technology” slider mainly adjusts the maximum number of vehicles you can produce for each line. The top slider, Production Capacity, changes the number of production lines the factory has. You will use sliders to set the size and output of the factory. On the left side of the window, you'll find the build sliders (#2). Just below that number is an estimation of the total number of vehicles that could be produced here with a 40-manufacture rated vehicle. This window allows you to build a factory at this location.įor more information on the individual sliders, see the Building Factories page.Īt the top is the number of production lines your new factory will have (#1). If you have no factories at the selected location, when you click the “Factory” button, the game will greet you with the Build Factory window. And “Marketing” and “Competition” buttons (#7, #8) will open up their corresponding tools as well. The “Branch” button (#6) will open the branch tools for this city. The “Factory” button (#5) will open the factory tools for this city. You will use these buttons to interact with the city. The middle section (#3) contains information important for building and operating factories and branches at this location.Īnd the bottom panel contains market status and tax rates for this location (#4).Īt the very bottom of the window is four buttons. These are extremely important factors when selling a vehicle. The top segment (#2) contains information about the city's population and wealth. The window has three segments contain city variables.įor more information on the ratings, see the City Variables page. And it acts as an access point to the main functions of this room.Īt the top is the name of the selected location (#1). This window provides all the information and stats about the location. Materials ⇒ Manufacturing Techniques Slider
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